Menno - Structure
This page explains the folder structure and file organization of the Menno avatar.
Folder Structure
The Menno avatar files are organized in the following folder structure:
Assets/emudotto/Menno/
├── Animation/ # Animation files
│ ├── ModularAvatar/ # Objects for ModularAvatar
│ │ └── Costume/ # Toggles for costume switching used in M. Avatar Setting
│ └── Controllers/ # Animation controllers
├── FBX/ # 3D model files
├── Materials/ # Material files
│ ├── Presets/ # Presets for hair color etc.
│ └── Tex_Main/ # Texture files
├── Materials_Props/ # Material files for items
│ └── Tex_Props/ # Texture files
├── Prefab/ # Prefab files
│ └── ToggleProps.prefab # Prefab for items
├── Menno.prefab # Main prefab for Menno avatar
└── MennoScene.unity # Scene
Main Files Description
Menno.prefab
This is the main prefab file for the Menno avatar. You can use this avatar by dragging and dropping this file into a scene. It includes the following main components:
- VRC Avatar Descriptor - Settings for VRChat avatar
- M Avatar Setup Helper - Integration with M. Avatar Setting
- Animator - Animation control
- Modular Avatar component group - Avatar customization
Avatar Hierarchy Structure
The hierarchy structure of the Menno prefab is as follows:
Menno (root object)
├── Armature # Avatar bones
├── Body # Body mesh
├── Hair # Hair mesh
├── Hair_Bangs # Bangs mesh
├── Belt # Belt mesh
├── Boots # Boots mesh
├── Coat # Coat mesh
├── Jacket # Jacket mesh
├── Karada # Body detail mesh
├── Pants # Pants mesh
├── Shirt # Shirt mesh
├── Tie # Tie mesh
├── AutoAnchorObject # Anchor point
├── MTear # Tear effect
├── Costume # Object for costume switching
└── ToggleProps # Object for toggle items
Notes for Customization
- When changing materials or textures, it is recommended to create backups of the original files